Search results for "Play and Playthings"

showing 10 items of 23 documents

The effects of data collection and observation methods on uncertainty of social networks in wild primates

2020

International audience; In social species, network centralities of group members shape social transmission and other social phenomena. Different factors have been found to influence the measurement of social networks, such as data collection and observation methods. In this study, we collected data on adults and juveniles and examined the effect of data collection method (ad libitum sampling vs. focal animal sampling) and observation method (interaction—grooming; play—vs. association—arm‐length; 2 m; 5 m proximities—) on social networks in wild vervet monkeys. First, we showed using a bootstrapping method, that uncertainty of ad libitum grooming and play matrices were lesser than uncertaint…

0106 biological sciencesMaleComputer sciencePooling010603 evolutionary biology01 natural sciencesCorrelationStatisticsChlorocebus aethiopsAnimals0501 psychology and cognitive sciences050102 behavioral science & comparative psychologyProxy (statistics)Social BehaviorSocial network analysisEcology Evolution Behavior and SystematicsSocialityData collectionBehavior AnimalBootstrappingData Collection05 social sciencesSampling (statistics)GroomingPlay and Playthings[SDE]Environmental SciencesAnimal Science and ZoologyFemaleBehavior Observation Techniques
researchProduct

The consistency of individual centrality across time and networks in wild vervet monkeys

2021

Previous primate social network studies largely limited their focus to grooming and/or aggression networks, particularly among adult females. In addition, the consistency of individuals' network centrality across time and/or different networks has received little attention, despite this being critical for a global understanding of dynamic social structure. Here, we analyzed the grooming, aggression, and play social networks of a group of 26-28 wild vervet monkeys (Chlorocebus pygerythrus), including adults and juveniles, over two periods of 6 months. We collected data on grooming, play, and aggression using focal animal sampling with instantaneous recording and ad libitum sampling. We exami…

0106 biological sciencesMaleEigenvector centrality010603 evolutionary biology01 natural sciencesSouth AfricaConsistency (negotiation)biology.animalChlorocebus aethiopsmedicineJuvenileAnimals0501 psychology and cognitive sciencesPrimate050102 behavioral science & comparative psychologySocial BehaviorEcology Evolution Behavior and SystematicsComputingMilieux_MISCELLANEOUSSocial networkbiologyBehavior Animalbusiness.industryAggressionSciences du Vivant [q-bio]/Ecologie Environnement05 social sciencesGrooming[SDE.ES]Environmental Sciences/Environmental and SocietyPlay and PlaythingsAggressionDominance (ethology)Animal Science and ZoologyFemalemedicine.symptombusinessCentralityPsychologyDemography
researchProduct

Effectance and control as determinants of video game enjoyment

2007

This article explores video game enjoyment originated by games' key characteristic, interactivity. An online experiment (N = 500) tested experiences of effectance (perceived influence on the game world) and of being in control as mechanisms that link interactivity to enjoyment. A video game was manipulated to either allow normal play, reduce perceived effectance, or reduce perceived control. Enjoyment ratings suggest that effectance is an important factor in video game enjoyment but that the relationship between control of the game situation and enjoyment is more complex. © 2007 Mary Ann Liebert, Inc.

AdultEngineeringInjury controlAdolescentAccident preventionControl (management)HappinessPoison controlComputer securitycomputer.software_genreUser-Computer InterfaceInteractivityHumansPerceived controlVideo gameApplied PsychologyAgedbusiness.industryCommunicationComputingMilieux_PERSONALCOMPUTINGGeneral MedicineConsumer BehaviorMiddle AgedPlay and PlaythingsHuman-Computer InteractionVideo GamesbusinesscomputerSocial psychology
researchProduct

Developmental trends in children's pretend play.

1991

The developmental trends in pretend play were investigated in children 2-6 years of age (18 in each of five age groups) by examining changes in pretend action and speech separately. Play behaviour was assessed by using a selected set of Duplo Lego toys. Interest focused on occurrence of decentration, decontextualization and integration at different age levels. The proportions of decentred and decontextualized acts, action integrations and play themes, increased linearly with age. Changes in substitutive and inventive actions were, however, more minor than expected. Single-scheme combinations did not reveal any essential aspect of the development of children's symbolic competence. In this se…

Analysis of VarianceInjury controlAccident preventionPublic Health Environmental and Occupational HealthAge FactorsPoison controlHuman factors and ergonomicsSuicide preventionDevelopmental psychologyPlay and PlaythingsChild DevelopmentAge groupsChild PreschoolPediatrics Perinatology and Child HealthInjury preventionDevelopmental and Educational PsychologyImaginationHumansPsychologyChildCompetence (human resources)LanguageChild: care, health and development
researchProduct

The play and language behavior of mothers with and without dyslexia and its association to their toddlers' language development.

2004

The play and language behavior of mothers with ( n = 49) and without ( n = 49) specific reading disabilities (RD) was investigated during play with their 14-month-old children. The contribution of maternal behavior to the language development of their children was examined. The children's receptive and expressive language skills were assessed longitudinally at 14, 18, and 30 months, using the MacArthur Communicative Development Inventories and the Reynell Developmental Language Scales. Children with and without familial risk for RD did not differ from each other in any play or language measures at these ages. No group differences were found for mothers' manifestations of nonsymbolic play a…

Early childhood educationMaleHealth (social science)media_common.quotation_subjectMothersInterpersonal communicationEducationDevelopmental psychologyDyslexiaCommunication disorderReading (process)Surveys and QuestionnairesmedicineHumans0501 psychology and cognitive sciencesLanguage disorderMaternal Behaviormedia_commonLanguageVerbal Behavior05 social sciencesDyslexia050301 educationInfantmedicine.diseaseLanguage acquisitionMother-Child RelationsPlay and PlaythingsLanguage developmentChild PreschoolGeneral Health ProfessionsFemalePsychology0503 educationChild Language050104 developmental & child psychologyFollow-Up StudiesJournal of learning disabilities
researchProduct

Assessment of ecotoxicity and total volatile organic compound (TVOC) emissions from food and children's toy products

2018

The development of new methods for identifying a broad spectrum of analytes, as well as highly selective tools to provide the most accurate information regarding the processes and relationships in the world, has been an area of interest for researchers for many years. The information obtained with these tools provides valuable data to complement existing knowledge but, above all, to identify and determine previously unknown hazards. Recently, attention has been paid to the migration of xenobiotics from the surfaces of various everyday objects and the resulting impacts on human health. Since children are among those most vulnerable to health consequences, one of the main subjects of interest…

Health Toxicology and MutagenesisFood Contamination010501 environmental sciencesEndocrine Disruptorsendocrine potential01 natural sciencesOrganic compoundXenobioticsHuman healthHumansChocolateChild0105 earth and related environmental scienceschemistry.chemical_classificationVolatile Organic CompoundsHealth consequencesecotoxicity010401 analytical chemistryTVOCPublic Health Environmental and Occupational HealthSaliva Artificialchildren's toysGeneral MedicineArea of interestBioluminescent bacteriachemometric methodsHighly selectivePulp and paper industryPollutionAliivibrio fischeri0104 chemical sciencesPlay and PlaythingsTotal volatilechemistryEnvironmental scienceEcotoxicityPlasticsEcotoxicology and Environmental Safety
researchProduct

Physical activity of children: a global matrix of grades comparing 15 countries.

2014

The Active Healthy Kids Canada (AHKC) Report Card on Physical Activity for Children and Youth has been effective in powering the movement to get kids moving by influencing priorities, policies, and practice in Canada. The AHKC Report Card process was replicated in 14 additional countries from 5 continents using 9 common indicators (Overall Physical Activity, Organized Sport Participation, Active Play, Active Transportation, Sedentary Behavior, Family and Peers, School, Community and Built Environment, and Government Strategies and Investments), a harmonized process and a standardized grading framework. The 15 Report Cards were presented at the Global Summit on the Physical Activity of Child…

MaleAdolescentInternational CooperationDeveloping countryPoison controlLevel designRA773Motor ActivityGlobal HealthSocial EnvironmentsedentaryResidence CharacteristicsGlobal healthHumansOrthopedics and Sports Medicineactive transportationGrading (education)ChildHealth policyBuilt environmentSchoolsbehaviorHealth PolicyPlay and PlaythingscomparisoninternationalIncomeDemographic economicsEnvironment DesignBusinessplaySedentary BehaviorsportReport cardpolicySportsJournal of physical activityhealth
researchProduct

A Revised Short Form of the Extended Class Play Among Italian Early Adolescents

2019

Among the measures assessing peer reputation, the Extended Class Play (ECP) is now used extensively in North American settings. Little information is available in other cultural contexts. Furthermore, practical considerations suggest developing a shorter form of the ECP to be used in socio-educational environments. This study examined the ECP dimensions of peer assessment in Italy as well as developed a shorter form of the measure. We revised the ECP using factor analyses according to an explorative-confirmatory approach. The original 37-item ECP was shortened to a 22-item version and, subsequently, the properties of the revised measure were evaluated. We performed two studies comprising, r…

MaleAdolescentPsychometricsmedia_common.quotation_subjecteducationCultural contextApplied psychology050109 social psychologyFriendsPeer GroupSocial SkillsSurveys and QuestionnairesHumans0501 psychology and cognitive sciencesShynessChildExtended Class Play peer assessment social reputation cultural context reliability validity IntroductionGeneral PsychologyReliability (statistics)Crime Victimsmedia_commonClass (computer programming)05 social sciencesReproducibility of ResultsPlay and PlaythingsAggressionLeadershipPeer assessmentItalySocial IsolationEarly adolescentsFemalePsychologyFactor Analysis Statistical050104 developmental & child psychologyReputation
researchProduct

Pet dogs' behavior when the owner and an unfamiliar person attend to a faux rival.

2017

While dog owners ascribe different emotions to their pets, including jealousy, research on secondary emotions in nonhuman animals is very limited and, so far, only one study has investigated jealousy in dogs (Canis familiaris). This work explores jealousy in dogs one step further. We conducted two studies adapting a procedure devised to assess jealousy in human infants. In each study 36 adult dogs were exposed to a situation in which their owner and a stranger ignored them while directing positive attention towards three different objects: a book, a puppet and a fake dog (Study 1: furry; Study 2: plastic). Overall, the results of both studies do not provide evidence that the behavioral resp…

MaleAnimal TypesEmotionsSocial Scienceslcsh:MedicineInterpersonal RelationshipsVocalizationDogsJealousySociologyAnimalsHumansPsychologylcsh:ScienceAnimal Signaling and CommunicationMammalsAnalysis of VarianceBehaviorBehavior AnimalAnimal BehaviorPets and Companion AnimalsHuman-Animal Bondlcsh:ROrganismsBiology and Life SciencesEukaryotaPlay and PlaythingsCollective Human BehaviorVertebratesAmniotesSocial SystemsFemalelcsh:QZoologyResearch ArticlePLoS ONE
researchProduct

Free-to-play: About addicted Whales, at risk Dolphins and healthy Minnows. Monetarization design and Internet Gaming Disorder

2015

Abstract Introduction Video games are not only changing due to technical innovation, but also because of new game design and monetization approaches. Moreover, elite gamer groups with financial in-game-investments co-finance all users of free-to-play-games. Besides questions on youth protection, the growing popularity of free-to-play games has fostered discussions on supposed associations to Internet Gaming Disorder (IGD). Method Children and adolescents using free-to-play browser games were examined in a German school-based representative study (N = 3967; age range 12 to 18). Based on a clinical self-report AICA-S (Wolfling et al., 2011), students were categorized into non-problematic, ris…

MaleCoping (psychology)AdolescentChild BehaviorMedicine (miscellaneous)Dysfunctional familyToxicologyDevelopmental psychology03 medical and health sciences0302 clinical medicineGame designGermanySurveys and QuestionnairesAdaptation PsychologicalHumansChildInternetbusiness.industryAge FactorsPopularityPlay and Playthings030227 psychiatryBehavior AddictivePsychiatry and Mental healthClinical PsychologyDistressVideo GamesAdolescent BehaviorFemaleThe InternetPsychologyFree to playbusinessStress Psychological030217 neurology & neurosurgeryPsychopathologyAddictive Behaviors
researchProduct